Following a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the monster collecting series stands as one of the most popular gaming titles in existence. The iconic Pikachu is every bit as recognizable as Disney's mascot, if not more so. The continued excitement around trading card values ensures almost daily Pokémon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a couple million units. Even, unofficial Pokémon games achieve popularity annually.
However in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are games that failed to receive their fair shake, or were overshadowed under the hype of the core series. They're Pokémon games released on doomed platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Sure, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never realized that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to broadcasting the game 24/7. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Did you know that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
Given numerous core games and derivative titles, chances are that I omitted that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu